DiyLightAnimation
Software => Vixen => Topic started by: lrhorer on September 12, 2017, 03:28:38 am
-
Does anyone have a good method for modelling a porcupine ball display in Vixen 3? The 2D Starburst model doesn't quite cut it for some sequences. For a simple example, say I am doing a wipe from top to bottom of the ball. For this to work properly, all the pixels on all 8 equatorial spokes should display precisely the same colors (no vertical component to these spokes), while the other spokes all have a vertical component in the display. The top spoke (I am not using an illuminated bottom spoke) has no horizontal component.
-
None of them handle the 3d portion properly yet. But doing a couple of matrix with different orientations and overlapping channels can open up some interesting effects.