Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - ptone

Pages: [1] 2 3 ... 7
1
xlights / Re: xLights and Nutcracker release
« on: February 27, 2013, 09:30:20 pm »
Sean, you had already plenty clarified your intent for me elsewhere. While technically I'd call Matt's work an implementation of the nutcracker effects in xLights rather than a port of Nutcracker to C++, I'm not going to get overly hung up on that technical point - its all good.  I'd point out that xlights has always been cross platform, I don't know if that is the case for the version2 branch of xlights which nutcracker 3 is based on, but that might be how I can contribute to nutracker, as I'll look into building Mac binaries of nutcracker 3 files. So before other detractors jump in, THANK YOU Sean for the efforts you have put into building some great tools, and making them open source. I will probably also look at implementing some nutcracker's algorithms in my own tools at some point.

-P

2
xlights / Re: xLights and Nutcracker release
« on: February 27, 2013, 07:49:32 pm »
You are not allowed to view links. Register or Login
Sean,
Wow! I have found the audacity of SOME people regarding this amazing news to be embarassing.   <md..
You may have seen the various posts I have made in yours' and Matt defence.  Hang in there, dude!  If you read thru the BS, there are many of us that love and appreciated the work BOTH of you have done!  Where is the world coming to that people bi*ch about a free damn lunch!

Work is of course appreciated, but as someone who spends a lot of time working voluntarily on open source projects, some of them quite large, certain community standards have to be observed. This means respecting the license chosen by the original copyright holder - which wasn't done.  Sean has added this now (You are not allowed to view links. Register or Login), so that is cool.

Open source != free lunch/public domain, I'm sorry - equating those is just ignorant of the facts. I don't expect the users on this forum to understand the complexities of open software development - but don't speak authoritatively about which you are not informed.

There is also a less formal "credit where credit is due" meritocracy in open source.  There was a whole lot of "I" in the 3.0 announcement, and not one single "we". Where as if you look at the code in the "nutcracker" 3 repository it is 99% written by Matt. Sure the algorithms are ported from Sean's version, but the implementation is original, and often improved over Sean's PHP work. As a fellow developer, I just was enquiring as to Matt's participation in this release, as it did not appear as a joint announcement.

I'm not out to accuse Sean of being evil - anyone who chooses to release their stuff as open source gets a big pat on the back from me, and the effort spent on not just writing the software, but supporting it is admirable. But these melodramatic responses to my request for clarification are a tad off-base.

Regards,

-P

3
Hey Frank,

I love big thinking - I'm currently seeing if I can resurrect a project with very similar goals.

You are not allowed to view links. Register or Login
some additional thoughts were posted on: You are not allowed to view links. Register or Login
You are not allowed to view links. Register or Login
You are not allowed to view links. Register or Login

I'd love to talk more about this - but probably shouldn't crowd your Lighting Elf thread.

4
You are not allowed to view links. Register or Login
Hello all,

As many of you know I have been working on my own custom LSP export tool.

I've just skimmed the code - and just want to say hooray for more Python in scene. Thanks for putting this together!

I've got several lighting related projects in Python - just pushed up a E1.31 lib: You are not allowed to view links. Register or Login

-P

5
These were from the first coop:

You are not allowed to view links. Register or Login

I paid 140 + shipping

I'll ask $100 + shipping

6
[SOLD]

I have not had time to build out the 12 SS controllers and 1 hub that I had purchased in the first coop.

Time to sell - this is all the gear still packaged as it came to me from the coop in summer 2011

Hoping to come close to break even

Never got the replacement resistor that was noted here:

You are not allowed to view links. Register or Login




7
Light Show Pro / LSP bought by chinese LED company
« on: August 07, 2012, 02:22:08 am »
You are not allowed to view links. Register or Login

Can't say I'm not dubious about what this means for the future of the software...

8
You are not allowed to view links. Register or Login
You are not allowed to view links. Register or Login
Not long same as other LOR imports. I have version 2.0.11271.743 on a 5 year old Dell E6500 Laptop with Core 2 Duo processor

When i loaded the 20 mbyte file in LOR it took 8 seconds


egads - 1 model, 10 seconds = 20 MB

now I deal with multi-gig video files all the time, but still, these are ultimately going to be huge data files when you are talking about a whole show.

-P

9
Sean, thanks for much for making this an open project.

I think you need to change your apache config and special-case install.php, or change the ext (maybe make it install.php.txt) since even right clicking it, Apache will run it through PHP and I only get the "ERROR! You cannot run this script on any place except for your local computer" as an HTML file when I right-click, save-as...

-P

10
Nutcracker is looking solid.

After having seen projects like Prancer and Olive Studio and the Xlights sequencer project come and go - is there any chance you would make this open source?

The idea of generating effects is certainly the way to go, I started something like this myself, and may pick it up again sometime.  It actually did the generation out to DMX in realtime based on models and generators.

You are not allowed to view links. Register or Login

Are you doing the generation in PHP, or just using PHP for the front-end and calling into something else?

-P

11
Prancer / Re: Quick Updates
« on: November 28, 2011, 08:15:31 pm »
He quit the hobby once when the wind blew down his mega tree - and he got fed up with the weather.  He did come back for a bit, but I'm guessing he is just done with it.

-P

12
The Porch / DIY laser - who'll be first
« on: June 19, 2011, 08:02:12 pm »
Sounds like the hardware side wouldn't be hard for this crowd.

You are not allowed to view links. Register or Login

-P

13
The Porch / Re: Ray's Site----
« on: June 12, 2011, 02:21:25 am »
I saw in another forum that it will hopefully be back up monday.  I sent my letter of support.  I had made a minimum order to sample SS gear, and recently have been buying some non-blinky related items as well (strip lights for my backyard pergola).

Would suck to get a huge package of SSC and hubs and then not be able to get the SS gear itself.

-P

14
Here is a video of these strips in action:

You are not allowed to view links. Register or Login

-P

15
Olive Studio / Re: New Olive Release coming May 6
« on: May 17, 2011, 01:13:36 pm »
You might consider borrowing a timeline paradigm from apps like After Effects and Apple's Motion, where each effect is available on a sub-track that is displayed aligned and indented to parent track after clicking a disclosure triangle in left hand track title column.

In this view your parent track timeline representation would be a composite of brightness and color (instead of two bars) with each being a property/child track viewable when the disclosure is open.  This will let you reduce the height of each track and allow for the viewing of more tracks at one time, while also allowing plugins to represent themselves in the timeline.

Now this is all of course a TON of coding work, which is why I'm staying out of the UI side, but since many timeline oriented graphics apps already take this approach, it is worth considering.

-P

Pages: [1] 2 3 ... 7