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Messages - csf

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1
The Porch / Re: Real Time Lighting Project
« on: April 14, 2012, 11:47:50 pm »
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THANKS for the info.

You are further ahead than I in this endeavor, as I am still in "thinking" mode.  The classical music mentioned is a type of "stress" test for my ideas; if the display works for this music, it should work for most holiday music as well.

My current thinking is to use many more frequency "buckets".  One way is to use the MSGEQ7 Graphic Equalizer Display Filter, an incredibly easy chip to interface to a micro-controller (uC).  For even more buckets, an FFT algorithm seems to be the method of choice, as you have incredible control over the number of buckets and frequency range.  Using another uC, you can do further filtering and control, especially if an RGB string is used.  Seems like a fun project; I only need to find the time!   ;D

Richard (from SoCal)   :)

Do you know how to program? Chances are after I build the base, beta test, and document the code, I am going to release this as open source.

Have u looked at widi recognition system?

This is a tool that takes an mp3 as an input and then changes it into a midi file. You are not allowed to view links. Register or Login

It was original written in 1998 , so 14 years old. I came across forum entires where they were going over the detection methods they use for beat detection and the fft they use to get dozens of channels out of music.

I tried their demo on different mp3s. some worked ok, some not so good. The issue is the timbre of the music that is all mixed together. Think of clarinets, flutes, trumpets, strings all playing together. Now try and detect the 3rd clarinet part out of that mp3, not quite yet.

 They are making progress and i do foresee a time when it will be a great asset.

This takes me back 20 years to those boxes radio shack had to connect to your stereo so they would turn lights on to the beat of the music.

Your tool looks very promising.

Thanks I did not know about that, I will take a look.

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Quote
Do you know how to program? Chances are after I build the base, beta test, and document the code, I am going to release this as open source.

I do.  I will be interested in seeing your approach in action.  Many approaches have been previously implemented in "color organ" design; I have always felt that a software FFT with a few additional uC filters may allow for a better display to a broader range of music.  I believe trying to detect too many instruments simultaneously creates a very busy display and may be less visually satisfying.  YMMV.

Richard (from SoCal)   :)

From my experiments the real trick to making it look good is how what you do between beats and how you respond to when there is a beat.

Lets take my first video of the spot light, its much simpler to explain the logic.

If I get a beat I turn the intensity up full, then each frame of no beat I decrees the intensity until I hit my low intensity limit that  I stop decreasing Intensity at. Now if I am at a mid intensity and a new beat comes in I keep the same color. If I am at my low limit intensity and a new beat comes in I change the color and make the intensity full power.

If you just do a hard on / hard off to each time you get a beat I am not a fan of the results. Its just to spartic for my taste.

2
The Porch / Re: Real Time Lighting Project
« on: April 08, 2012, 01:08:15 am »
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THANKS for the info.

You are further ahead than I in this endeavor, as I am still in "thinking" mode.  The classical music mentioned is a type of "stress" test for my ideas; if the display works for this music, it should work for most holiday music as well.

My current thinking is to use many more frequency "buckets".  One way is to use the MSGEQ7 Graphic Equalizer Display Filter, an incredibly easy chip to interface to a micro-controller (uC).  For even more buckets, an FFT algorithm seems to be the method of choice, as you have incredible control over the number of buckets and frequency range.  Using another uC, you can do further filtering and control, especially if an RGB string is used.  Seems like a fun project; I only need to find the time!   ;D

Richard (from SoCal)   :)

Do you know how to program? Chances are after I build the base, beta test, and document the code, I am going to release this as open source.

3
The Porch / Re: Real Time Lighting Project
« on: April 08, 2012, 12:18:54 am »
Since originally posting that, I got all beat detection working with both audio files and mic / line input.

There are two different algorithms at work in this program.

The main beat detection is based off of spikes in the audio level.

Then I have frequency detection that makes use of FFT that detects sounds in a cretin frequency range. Right now I have them set up for low, mid range and, high frequencies.

Using all four of the above beat detection values along with some additional logic makes the designees shown in the last video.

I am not sure how it will respond with classical music since I have yet to try it, but its something I can try.

4
This is really cool... I have scene similar stuff.

I wonder if this can be done with a SS pretty easily...

A SS only has 3 wires if I remember right. If you have 3 slip rings for the light and then need a channel to drive the motor to spin it.

5
The Porch / Re: Real Time Lighting Project
« on: April 06, 2012, 12:05:08 am »
Thanks all for the offers to beta test! Looking forwards to getting a version of this out for public use!

6
The Porch / Re: Real Time Lighting Project
« on: April 03, 2012, 12:18:49 am »
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I'd like to volunteer if testers are needed. I have 4 CCRs both MAC and PC.

Looks great so far...

Tom

Thanks for the offer that is great to know!

Do you have a way to control lights using DMX? This program does not work with the LOR protocol.

7
The Porch / Re: Real Time Lighting Project
« on: April 02, 2012, 12:41:34 am »
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Pretty neat...when will you share?

Glad you enjoyed it! I will have a much better idea for the programs time line in a few weeks.

Right now I am working on making a lot of the hard coded values XML configurable and testing the program.

First release will probably be a closed source beta limited to 1 universe of DMX RGB Pixel strings. Possibly DMX RGB Spot lights too. XML configurable with a limited number of hard coded effects. Granted RGB is just 3 channels so you could just use any DMX device to get the general idea.

The goal will be to support more then just RGB devices, support multiple DMX universe, have everything configured from the GUI, and have a flexible effect system.

I just want to stay focused on getting something released then get so caught up on making this complex program that it gets no where.

8
The Porch / Re: Real Time Lighting Project
« on: April 01, 2012, 05:36:47 pm »
So I have started working on this program again and have another video to share.

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I am still trying to figure out exactly what direction I want to go with this program, but I will keep you posted on my progress.

9
x lights sequencer / Re: Restarting the sequencer
« on: January 31, 2012, 10:06:57 pm »
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CSF - Sorry to hear about your Grandfather

Thank you. BTW sorry for the edit hit the wrong button.. I did not change any thing.

10
x lights sequencer / Re: Restarting the sequencer
« on: January 16, 2012, 11:20:20 pm »
Not sure if you guys saw my post a few months ago my realtime lighting project. Basically its a program that creates a show on the fly to any music you play in the program, or through your computers microphone.

I ended up putting it on hold after my my family requested that I did not do an animated light show this year, in honor of my grandfather that passed away earlier in the year. 

At the time I stopped working on it I started adding support for pixel devices.

The week before Christmas some of the people I worked with started getting curious to how all this light animation stuff worked, so I dug out a CCR, cleaned up the program a bit and took it into work with me.

Seeing how well the CCR responded with the program really makes me feel that this can be a really neat and new way to think about sequencing.

One idea I had was to add an export utility to the program where it can save a show created on the fly to a file, so that you can edit and play it in a traditional sequencer.

I fell it's to early in the year to commit to anything yet, but I would really like to develop this into something usable this year...  I already put quite a bit of work into it...

11
Prancer / Re: Quick Updates
« on: January 06, 2012, 10:39:38 pm »
Maybe try contacting him through his Vimeo account... I was really looking forwards to this software too...

12
The Porch / Re: Remembering the true meaning of Christmas
« on: December 07, 2011, 09:57:49 pm »
Thanks guys glad you linked it. Hope your displays are going well!

13
The Porch / Remembering the true meaning of Christmas
« on: December 06, 2011, 11:01:23 pm »
A friend of mine was part of a Christmas show at a local college. He gave a great speech at the end of the show and I would like to share it all with you.

Some times its easy to lose track of that this time of the year is about, and I think you will all enjoy this.

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Feel free to pass it on to any one you think may appreciate it.

14
xlights / Re: xLights 2011b screen shots
« on: October 15, 2011, 10:59:39 am »
Congrats Matt! You definitely deserve it!

15
The Porch / DMX RGB Yoke Lights and DMX Console Advise Needed
« on: October 04, 2011, 11:58:49 pm »
Hi guys recently I was asked to do some research for some one and I was hoping maybe you guys can help me along.

I am looking for a good RGB LED yoke light (that will be ordered in a pare) and a console to control them. They will be used in a small theater setting so a stick for controlling the pan and tilt would be great on the console.

I know some people use yoke lights in there displays and may have so advice you can share.

So far the stuff I found is more a shot in the dark then knowing if there really good or not.

Any help will be appreciated.

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