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Messages - maffeirw

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1
Finished COOPS / Re: PixelNet Zeus Controller COOP
« on: June 18, 2015, 04:30:45 pm »
Please put me in for Two (2) - Kit #3 - PCB ONLY Zeus 16 Version 2
Thanks
Ron

2
The Porch / Re: RGB or Not? Or Mixed?
« on: February 22, 2015, 12:26:21 am »
You name I use it. PixelNet, Renard, DMX, MultiSync Raspberry Pi-s (still can't figure out the plural of Pi), Smart Pixels (bullet, strips, rectangles, squares), Dumb RGB (strips & rectangles), LED (strings, floods & snowfall tubes), Incandescents, Blow Molds, Inflatables & projection. Too much of a good thing - probably, but the spectators haven't been booing my shows and I'm having fun and that's all that matters (to me at least).

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3
Lynx Zeus / Re: setting channel assignments?
« on: December 19, 2014, 03:50:33 am »
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yes im stuck in dmx and no none of this clarified anything. I get that a pixelnet is 4096 but my mental block is each string is 150 channels can I just assign all 16 strings on my zues 16 to universe 1 and not worry about where string 1 ends and string 2 starts?

Yes, if your Zeus 16 were the first controller in your configuration, with the jumper set to Universe 1, the channel assignments would look like this:
1st string  Zeus port 1  start address  1   end address 150 
2nd string Zeus port 2 start address 151 end address 300
3rd string Zeus port 3 start address 301 end address 450
4th string Zeus port 4 start address 451 end address 600
...5th thru 14th start address 601 end address 2100
15th string Zeus port 15 start address 2101 end address 2250
16 string Zeus port 16 start address 2251 end address 2400
that will leave 1696 channels (4096 - 2400) available in Universe 1. If the next controller was an SSC, attached to a Hub and set to Universe 1, you would set it's starting address to 2401. You would then continue this until you came close to using all 4096 channels in Universe 1.

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and just take all 2400 strings and start at channel 1 universe 1 and go straight thru. and then take zue 8 strings and start at channel 4097 universe 2 and be good

You could continue on to Universe 2 starting at 4097 or as stated above you would still have 1696 channels left on Universe 1 that you could use. If you used the same 150 channel strings, your Zeus 8 might be configured as follows:
1st string  Zeus 8 port 1  start address  2401   end address 2550 
...2nd thru 7th start address 2551 end address 3450
8th string  Zeus 8 port 8  start address  3451   end address 3600
still leaving 496 channels (4096 - 3600) or ~165 RGB pixels available in universe 1
My advice is that you set up a spread sheet to keep track of the addresses that you need to set up in your controllers, as this becomes a little more complicated when adding additional Universes and non Pixelnet controllers into the mix.

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( I still get stuck on the break or not for the string)

The addresses would usually be set up contiguously, in a single universe. You could not have a single string go across the 4096 channel PixelNet Universe boundary. (i.e. you can't start your 50 node string at 4051 and end at 4200 because internally Universe 1 ends at 4096 and Universe 2 starts with an absolute address of 1 again but on a different set of wires.)

I hope I have not confused you more by these explanations.

4
For your planned tree you would have to split the 16 strings between two Pixelnet universes using any combination of 100 node strings. The Zeus v2 allows each string to be on any of the 4 universes so you would set it up so at least 3 strings are on one universe and the remaining on a second (i.e. Universe 1 with 13 strings (1300 nodes) & Universe 2 with 3 strings (300 nodes)). Just make sure your power supply is large enough (about 60 amps if just powering the tree) to handle the load. 
I put up my pixel tree before the Zeus 16 v2 was released so I kept it down to 1320 nodes but as the proud owner of a prototype v2, I am reconsidering this for next year.  :)

5
The Porch / Re: zeus part
« on: July 22, 2014, 11:31:09 pm »
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I was installing the 4 pin connectors where the computer plugs into the zeus board and I broke a pin, "dumb dumb dumb". Can someone give me the part number where I can order a replacement from mouser.

Thanks
Ken
If you referring to the 4 pin Molex connector which attaches to a computer power supply see the link
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Also I believe that, when holding the PCB so you can read the Lynx Zeus 16 label, the far left pin is +12v, the center two pins are connected together for the ground and the right most pin is unused in the Zeus, so if you broke either the far right pin or one of the two center pins you should be able to do without it, if you can connect the plug without shorting any of the other pins.
Ron

6
The Porch / Re: Help with Audacity
« on: June 14, 2014, 07:47:11 am »
Nice quick and simple tutorial series. (If your new to Audacity watch the whole series). These two will show you how to align tracks and then export them.

Audacity - Part 4 - aligning multiple tracks and volume adjustment
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Audacity - Part 5 - Exporting the final track in MP3 format
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If you need more advanced information there are literally hundreds of video tutorials for combining and mixing audio with Audacity.

Good Luck
Ron

7
Lynx Zeus / Re: Zeus16 ver2 Manual is available
« on: June 12, 2014, 04:43:59 pm »
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I think on Zeus v1. I had to use universe#1 for programming, even using the Etherdongle, then after programming I could switch the entire zeus to any universe I wanted afterwards.

I'm kind of guessing you might have to do it that same way, since all the programming is really based on a 1-4096 channel range ... and then set your universe jumpers as you want them last.

The big difference being you select a universe for each channel instead of just one for the entire zero board.

Can anyone confirm?

I believe that the Smart String Utility sends the same information across all 4 universes, therefore it shouldn't matter which universe is set when configuring the Zeus.  I just tested this by using the utility to program the first pic on a regular Zeus 16 that I have setup, while it was jumpered to universe #2 then moving the jumpers back to universe #1 and then I successfully ran a sequence that used the first pics channel range.

If you look at the test configuration I used for testing the v2, you can see that I went across the board with the universes for testing.
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I programmed the Zeus v2 first by jumping each to universe #1 during programming then moving the jumpers to the 4 universes as listed and testing. I then reprogrammed each with the jumpers set to the final universes and retested with the same results.
Ron

8
Very neat installation, mine are far messier. I used HalloweenBob's thread (and a bunch of other sources) to build my first 3-axis skulls and I am currently putting together a couple of Twisty skulls from You are not allowed to view links. Register or Login. Hopefully they will work as well and be easier to put together (at least I won't have to fabricate the parts).
I've been using ctmal's You are not allowed to view links. Register or Login under Vixen 2.1 to program them (you can see some of my results at You are not allowed to view links. Register or Login

9
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This is a very basic test of the XYZ servos...  Don't mind the shakiness from my phone camera.....

The movement was very smooth and I like the finish work on the skull. Any chance you can show a little detail on the 3-axis mechanism. I couldn't quite make it out from the video.

10
Lynx Express / Re: Lynx Express - Quick Assembly
« on: June 07, 2014, 02:41:34 pm »
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Where do I ship mine and the $0.50 for labor each to assemble them? >:D

Let see 3/min (20 sec each as per video) = 180/ hour x $0.50 each = $90/hour labor. Not a bad deal as it seems to be about the same as my mechanic charges and he works a lot slower. :)

11
Lynx Smart String / Re: Interesting new led string
« on: May 09, 2014, 10:01:05 pm »
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And only a 400 piece minimum order qty.  LOL

I think you forgot a zero, Jim, but what's a little zero among friends. ::)
Ron

12
Lynx Zeus / Zeus v2 Test
« on: April 30, 2014, 07:12:31 pm »
A while back RJ asked for people to build and beta test his new Zeus 16 v2. Each channel can be configured to use any of the 4 Pixelnet universes provided by an Etherdongle, by using the jumper above each channel.  With the exception of having to re-flash a number of the PICs (probably my error) the testing turned out fine. See the attached Zeus v2 Test Config to see how the 16 ports were configured and the Zeus v2 Test xLights MT Model to see how the MegaTree was set up in xLights. As you can see in the video I was able to test with the recommended bullet, square, rectangular and flex strip nodes and had no problems with any of them. Unfortunately I don't have any other node type to test but seeing that the v2 uses the same PIC and firmware as the v1 I would think that the same nodes would work on both. If you have any ideas on further testing or any other questions or comments let me know while I have everything set up.

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13
Lynx Zeus / Re: Zeus pic programming
« on: April 30, 2014, 04:57:08 pm »
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If the beta testers have good news soon. One should be done in a week or less the other shortly after.

RJ

I'm one of the testers and haven't found any problems.  I will post a video and some test documentation later tonight.

14
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I emailed dave at holidaycoro and he said his chip is ws2811 and that it should work with lynx equipment but I don't know if anyone has used it
Thanks, I missed the first presale so I will probably order them for the second presale(already started) and get them in July instead of May.

15
Does anyone know if there are any compatibility issues between RJ's SSCs and the  12v WS2811 Pixels and/or Strips that HolidayCoro has on presale?

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