Quick Updates: 9-26-10More than 60hs spent last week on Prancer, send more cofee please
Videos now will be more explanatory, they are edited to show specifically the new functionality to make them as short as possible.
The video is about 15 minutes long but I think is worth it since a ton stuff was made, it shows the progress and I’d like to start hear more feedback, thinks are easy to change now than later, feedback also give incentive to show that I’m not making this only for 5 people between the 1300 users
New Terms:Composite Devices: Devices which share physical channels, imagine two different C9 strings connected to the same channel. Composite devices can be merge/unmerged
Link Effect: This is a very powerful tool, explained in the video about minute 13; Link effect let you combine more than one effect in a single effect, very complex effects can be created using simple effects as foundation. Link effects can be linked/unlinked, multi-link supported (recursive linking) and resample affect all child effects in the link effect (must watch)
Cycle: Effects may be composed by many channel transitions, these transitions are split on cycles, a single effect can contain one or more cycles, and the time slice for every cycle in the effect can be adjusted individually.
New:Composite Devices: (see above)
Link Effect: (see above)
Cycle: (see above)
Context Menus:Start to appear the first context menus when the user rights click on Wave Area or Edit Area.
Accelerators:A few accelerators were added
Ctrl-A: Select all devices
Esc: Deselect all devices
P: Pause/Resume playback
+: Zoom In
-: Zoom Out
Rendering quality: Rendering quality settings are introduced, the scene can be render with different quality, a very high quality will render a stunning scene, but a powerful CPU/GPU is needed to run smoothly, on the other hand low spec machines can run with low quality and still produce a high frame rate.
Values: Bad: Devices are rendered with the minimum amount of triangles, specular lights are disabled.
Poor: Devices shapes looks somewhat what like the devices created, specular lights are disabled.
Fair: Devices shapes are very close to the real shapes, specular lights are enabled.
Good: A good balance between performance and rendering quality, specular lights are enabled.
Awesome: Stunning rendering and still running on medium profile video cards, specular lights are enabled, textures enabled (not supported yet).
Insane: Every device is render with very high details, specular lights are enabled, textures enabled (not supported yet).
Visual effect preview:Rendering effects on the wave area now show the effect, cycle time, intensity and color for each channel.
Copy/Paste:Copy, Cut and Paste supported for effects, effects can be paste on any device, effect paste on multiple device are allowed as individual paste or combined paste (see video)
Effects selection:Effects can be single or multi selected, they can be dragged and re-sampled, multi-selection drag all objects at the same time unless the Ctrl key is pressed which allow drag a single effect in a multi-selection
Bug fix: Thousands

plus fixed bug for ruler showing wrong timing.
Optimization:There were several optimizations in the code to improve playback performance.
Next:I think enough primitive tools to create a sequence, this will let me find out what is missing and possible implement that.
Cas.