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The Porch / Re: What should the next generation of sequencing software look like?
« on: January 16, 2011, 02:14:16 am »
To me the way to proceed with high count channel sequencing is to let the software figure out which cells need to be used and at what intensity and have the user work on a more simple interface for what they are wanting to do.
The best example I can give is to anyone who's ever installed software you have two options from the beginning of the installation. Simple or Advanced. Simple handles the more involved things in the background instead just asking the user a few questions to get the primary concerns taken care off. For most users this would be the "mode" they would operate in as most users will want similar light sequences. I'll elaborate on that later. As for the Advanced option this would be exactly as we are familar with now. Where every cell corelates with a channel and the user has complete control of the sequence on a cell by cell basis. This option or "mode" would be for the user who wants to make light patterns that are uncommon or perhaps want to tweak what the simple mode created. Now to elaborate how simple mode would theoritcly operate. A user tells the program channels x through xxxxx are RGB and the program automaticly creates the cells for RGB. The user than tells the program channels x through xxxxx are say a mega tree with channel x through xxx are the first string. The program then makes reference the number of nodes in the string and how many strings in the tree and asks the users what pattern they want to make. Say snow falling or any number of other effects the user can chose and then the program would automaticly calculate the effect to the number of channels and strings over the length of time the user calls for and enter the value in the cells. At least this would help cut down on time by having the program add every value to the thousands of cells. But while this would cut down on time for sequencing at least RGB we still would need a new revolutionary way to sequence. Just a thought.
The best example I can give is to anyone who's ever installed software you have two options from the beginning of the installation. Simple or Advanced. Simple handles the more involved things in the background instead just asking the user a few questions to get the primary concerns taken care off. For most users this would be the "mode" they would operate in as most users will want similar light sequences. I'll elaborate on that later. As for the Advanced option this would be exactly as we are familar with now. Where every cell corelates with a channel and the user has complete control of the sequence on a cell by cell basis. This option or "mode" would be for the user who wants to make light patterns that are uncommon or perhaps want to tweak what the simple mode created. Now to elaborate how simple mode would theoritcly operate. A user tells the program channels x through xxxxx are RGB and the program automaticly creates the cells for RGB. The user than tells the program channels x through xxxxx are say a mega tree with channel x through xxx are the first string. The program then makes reference the number of nodes in the string and how many strings in the tree and asks the users what pattern they want to make. Say snow falling or any number of other effects the user can chose and then the program would automaticly calculate the effect to the number of channels and strings over the length of time the user calls for and enter the value in the cells. At least this would help cut down on time by having the program add every value to the thousands of cells. But while this would cut down on time for sequencing at least RGB we still would need a new revolutionary way to sequence. Just a thought.